Located near the beach is a small eatery in a shack, Flo and Grandma serve several people that arrive at the Amusement Park. As the museum becomes better more people will appear in the background. There is also an announcer horn that frequently blows noise into the diner.Ī small restaurant located in a section of Museum, there are several exhibits in the background, a virtual mammoth exhibit will cause noise at the grill annoying many tourists. As the diner slowly rejuvenates the seats will fill with people. The upgrades relate to several baseball themed decorations. Flo and Grandma visited the zoo so Flo could once again see the animals from her childhood.Ī small restaurant located above the stadium seats and with a view of the games. Flo & Florence head inside and celebrate the disco's anniversary.įlo visits her hometown and must go around restoring several landmark attractions.Ī small eatery at the Zoo, upgrading includes adding in animals, animal-themed furniture and upgrading the zoo. Flo then discovers her efforts altered the present and the disco is still up and running. When Flo finishes the disco she sheds a tearful goodbye to her younger grandmother and hops back into the roller coaster and booms the present, Flo is saddened by the experience but is greeted by Grandma Florence who is now wearing different clothing. Flo then goes on the roller coaster to celebrate the reopening but the coaster pulls Flo back in time.įlo arrives back in time to find Grandma Florence gone and her disco up and running, when she goes inside she finds Florence now much younger and resolves to help her keep the disco up. When Flo spots an old building called Florence's Groovy Disco with Grandma's help Flo brings life back to the park. Flo and Grandma once again restore the museum and bring back tourists.įlo and Grandma celebrate the day by going down to the Amusement Park and enjoy a delicious funnel cake for a nice sunset meal but find the park to be in a terrible condition. The Janitor is also the Waiter, Cook and Curator. Flo resolves to restore the baseball stadium to its prime again with Grandma's help of course.įlo and Grandma Florence head to the Museum to enjoy some history but find the place to be in poor condition. When Flo & Grandma have lunch at the Safari Café they see how terrible the service is, when a waiter tells them the zoo is lackluster due to the city hall cutting it's funding Flo and Grandma eventually bring life back to the zoo and rejuvenate it.įlo and Grandma head the Baseball Stadium to watch the big game tonight, but discover that attendance is poor and service is terrible. Flo returns to her hometown to visit her Grandma Florence and spend a vacation with her, they first arrive to the Zoo to visit the animals but discover the zoo to be desolate and void.
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I'm also interested, how you've worked with your RPi as a drum-machine, does it offer also the low latency like the guitarix-system(halfed latency of course, because of output only)? I think also the 2GB are quite few but it might be enough with custom librarys(since wine and VSTis can't be run on an ARM machine.) With Superior-Drummer(a VSTi) on Pc, I reach about 4GB pure Samples. I already thought about the Raspberry Pi, but especially with big drum-Librarys the 512 MBs RAM are far too little. I think the reason is somewhere in the mainboard/CPU, because it doesn't make any difference if I use the Audiophile192 or the Onboard Sound(and I tried almost everything with rtirq, rt-Kernel, manual priority over chrt etc.). its about 10ms) with my main Pc, also with lowest buffer/framesizes like 16-32 Samples. I already saw your Raspberry Pi Guitarix video, 8ms system latency is not bad especially for this low-performance device.įor some reason I can only reach 5ms Audio-Output latency(in total with the edrum etc. It sure is, I can use my RPi as a simple drum machine but I don't think it could be used with an e-drumset. If you want a slower attack on a cymbal, or a duller sound, you have to modify the waveform in some editor.Ĥ) Audio card must support memory-map i/o. The sound of the raw wave is what you get (although volume and panning is adjustable). It does have some limitations, designed to trade features for performance:ġ) All waves must be the same format, for example you can't mix 48KHz waves with 44.1KHz, nor 16-bit with 24-bit.Ģ) No filter, nor amp eg's. Eventually, it will become a wayland app. It's an X app, so it doesn't use big toolkits like Gnome or KDE. I haven't tested, but it should also work with SALSA, the stripped-down version of ALSA for embedded CPUs. Integer math and data compression (ie, less ram/disk used) may be especially useful for an ARM CPU. Furthermore, it uses a very efficient lossless compression technique to reduce the size of waveforms, on disk and also loaded into ram. It also uses all integer math for mixing waveforms to stereo outputs (unlike jack's float usage), and uses ALSA's memory-mapped output to mix directly to the soundcard's DAC, for the lowest possible audio latency. It uses ALSA's rawmidi input for the lowest possible MIDI latency (unlike jack which uses Alsa's MIDI Seq API. My custom "drum box" software already does this (ie, I can "play" the kit live from my MIDI keyboard). I'm kind of intruding here, sort of off-topic, but.Īre you guys drummers looking for software that turns your computer into a simple, midi-triggered "drum sampler (playback)" with the lowest possible latency and RAM/CPU usage? I may just have the thing for you. There are also new features around grouping videos by artist (not just album), support for. There's a new, Matrix-inspired visualisation, there are improvements to display when fetching files from a web server, and several changes to how audio decoder addons can pass information through to the Kodi player.įor video, most of the changes are more technical, and may depend on your hardware: AV1 software decoding, HLG HDR and static HDR10 playback on Windows 10, static HDR10 and dynamic Dolby Vision HDR support on Android, and more OpenGL bicubic scalers.įor those who combine the two, and have libraries of music videos, you get some goodies as well: database and metadata display improvements mean that Kodi will now fetch and display related album and artist information from the music library, where appropriate. Kodi is an open-source media center that was initially designed for the XBOX game console, but was quickly ported to other platforms such as Windows and Linux, and eventually to low-cost Android TV boxes and single board computers such as Raspberry Pi.Ī new stable release of the software comes out every couple of years, and the developers have just announced the release of Kodi 19 “Matrix” a little over two years after Kodi 18 “Leia” release.įor audio and music lovers, there are significant improvements across the board to metadata handling: library improvements, new tags, new displays, improvements to how Kodi handles release dates, album durations, multi-disc sets, and more. o minimalnym wynagrodzeniu za praceĪdoption: | Date of entry into force: | POL-2002-L-64003 The minimum monthly wage is set at 824 zlotys.Īct of 10 October 2002 on minimum wage (Text No. 1967).Īct of 9 September 2003 on minimum wage for 2004. Regulation of 26 November 2003 of the Council of Ministers on the rates of average monthly wage increase in 2004.(Text No. Sets out the wage increase indicators (on average 3.4% monthly). The minimum hourly wage level will be correlated with the amount of annual minimum wage paid.ĭecree of the Cabinet of 30 November 2006 on average monthly wage increase indicators for 2007 (Text No. The Act introduces a minimum hourly rate for people working under freelance contract or service contracts (including self-employed). Regulation sets minimal monthly salary at 2250 PLN and hourly rate at 14,70 PLN for the year 2019.Īct of 22 July 2016 to amend: Act on minimum wage and some other acts (Text No. w sprawie wysokości minimalnego wynagrodzenia za pracę oraz wysokości minimalnej stawki godzinowej w 2019 r.) -Īdoption: | Date of entry into force: | POL-2019-R-109016 no 1794) (Rozporządzenie Rady Ministrów z dnia 11 września 2018 r. Regulation of the Council of Ministers of 11th September 2018 on the minimal renumeration for work and minimal hourly rate in 2019 (Dz. Poland - Wages - Regulation, Decree, Ordinance The 13th-Month Pay Law (Presidential Decree No. 851 requiring all employers to pay their employees a thirteenth month's pay. Rules and Regulations implementing Presidential Decree No. Philippines - Wages - Regulation, Decree, Ordinance 851 and its implementing rules and regulations. įacilitates the disposition of cases involving petitions for exemption, complaints, enforcement and implementation of P.D. Guidelines on the implementation of the 13th Month Pay Law (Presidential Decree No. Philippines - Wages - Miscellaneous (circular, directive, legal notice, instruction, etc.) turning off the Wi-Fi when you’re driving. Applications can no longer turn the Wi-Fi on or off, which prevents automation apps from e.g. Currently, all apps can access the clipboard without special permissions, but the correct way to solve this is to add a permission prompt, not to get rid of the API entirely. They are removing the ability for apps to access the clipboard, killing an entire category of clipboard management apps (so that you can have a history of what you copied, so that you can sync the clipboard with your other phones and computers, etc.). In the upcoming Android version 10/Q, Google intends to restrict even more what apps can do. One of my own apps also needs to have a similar notification in Android 8/Oreo and newer, in order to reliably perform Wi-Fi scans to locate the user in specific locations. For example, I have two in my phone: one for the call recorder, and another for the equalizer system. For example, applications wishing to stay active in the background now have to display a permanent notification, an idea which sounds good in theory, but the end result is having a handful of permanent notifications in your drawer, one for each application that may need to stay active. In the past two to three years, new Android versions have also began removing APIs and changing how the existing ones work. This meant that applications designed with an older version in mind would still work fine, and developers did not need to immediately redesign their apps with new versions in mind. New Android versions include new APIs and, in the past, barely any changes were made to APIs introduced in previous versions. This is the case for the APIs that access your contact list or your location. On top of this, some APIs require permissions, which you agree to when you install apps that use them, and some of these permissions can be allowed or denied by the user as he runs the app (of course, the app can refuse to run if the permissions are denied, but the idea is that it will degrade gracefully and provide at least some functionality without them). These APIs are how apps interact with the operating system, and simplifying things a bit, they pretty much define what apps can and can’t do. With every Android version, Google makes changes to the Android APIs. API deprecation and loss of backwards compatibility I am fully aware of how bad Android was for both users and developers in the 4.x and earlier eras, in part because I still had the opportunity to use these versions, and in part because my apps had to support some of them. Still, I feel like I have witnessed a decade of changes – in big part, because even during my “Windows Mobile experiments” era, I was paying attention to what was happening on the Android side, with phones I couldn’t yet afford to buy (my Windows Mobile “Pocket PCs” were hand-me-downs). I started messing with Android app development shortly before 6.0 Marshmallow was released, so I am definitely not an old timer who can say he has seen Android evolve from the beginning, and certainly not from the perspective of a developer. Android was the first, and so far only, mobile operating system for which I got seriously invested in app development. I started using Android at a time when 4.2 was the latest version, I remember 4.4 being announced shortly after, and that was the version my first Android phone ran until the end of its useful life. And new Android versions are not the only things that make my heart beat faster for the wrong reasons: changes to Google Play Store policies are always a fun moment, too.īefore we dive in any further, a bit of context: Android was not the first mobile OS I used references to my experiences and experiments with Windows Mobile 6.x are probably scattered around this blog. While major new Android versions used to bring features that got both users and developers excited, since a few versions ago, I dread the moment a new Android version is announced and I find myself looking for courage (heh) to look at the changelogs and developer guidelines for it. This is changing at an increasingly faster pace. It was the platform of choice in research and education, because not only are the development tools free and cross-platform, Android was also a very flexible operating system that did not get in the way of experimenting with innovative concepts or messing with the hardware we own. But are you aware that Android app developers go through similar struggles with Google Play? Let me try and explain everything that’s wrong with Android in a single 20 minutes read.Īndroid was once considered the better choice of mobile platform for those looking for customizability, powerful features such as true multitasking, support for less common use cases, and higher developer freedom. Many are aware that some YouTubers are unhappy with how YouTube operates. Developing for Android is like being a (demonetized) YouTuber I suspect that a 60 degrees angle could make things easier, especially for a 3D engine. Users generally prefer an angle of 90 degrees between axis, like we use for Wesnoth, but it also causes the need to check column parity when rendering, and can be annoying. There is also the related problem of hexagonal x-y coordinates (needed for organizing your data). Of course, it make your rectangular grid less regular and will add some complexity to convert it to 3D coordinates for rendering, but maybe you can hide it under translation functions and forget about it most of the time (as we do in Wesnoth) If my math is correct the diagonal edges is only 12% too big, instead of 40% for the other version.Īn other possibility is to make all odd columns thiner and even columns thicker (compared to the row's height) and then align your hex grid to have all diagonal edges fall into odd columns. I am lazy to draw, so just check a 72x72 Wesnoth hex and see that each hex is based on 4x4 grid, instead of your 3x2 grid. Wesnoth has the same problem but reduces it by using a finer rectangular grid. Also this will make some game distances (like 5 hexes in one direction) look longer on screen depending of that direction relatively to the "north" of your grid. Note that using irregular hexes is not without problem, especially if you want to nicely rotate tile-based 3D structures. But more importantly, when you're building bigger building the levellers (the shovel guys) level the ground based on its height on the hexagon cells surrounding the building. The flags and buildings would be on the center of the hex, while roads connect them to each other.Īlso, I think that the height map is on the same hexagonal grid because it really matters in gameplay: First of all, workers walking a road uphill walk slower, and going downhill is faster. That the 3D remake has curved roads is more a matter of aesthetics, it's still clearly hexagonal under the hood.Īnd continuing from that, it's pretty obvious, in my opinion, that flags and buildings are actually based on the hexagon and not the vertices. You can also create a perfectly hexagonal-shaped road surrounding a building. You can easily verify this by creating a flag on a clear area and starting to build road from it: You can build the road to six different directions from that flag, just like on a hexagonal grid. Well, at least the "gameplay grid", that is the road grid, is hexagonal in both the original Settlers 2 and the 3D remake. I'll explain more when I finish the drawing mode. I hope to have something as soon as possible. Now I'm working on the renderer, I have to put the quad tree, the image masks, the ground textures and the shaders all together. Think about that, it's easier to split the scenary based on cells with a quad tree. Actually I think is a hexagonal distribution (the boundaries are hexagonal) over a cell grid. I think the buildings and flags are placed over the vertex?, may be not, they could be allocated in hexagonal way, and the paths that link the flags and the buildings are some kind of curve like a 2D bezier curve projected over the mask. I'm looking at the details of the remake. Any way you can feel a hexagonal look probably because they used a brush with a hexagonal shape to draw the blending masks to give that touch. You can realize that is based on cells when you look at the buildings that are going to be constructed, you can see the cells. Well, the original settlers was but the remake is made with a 3D engine that is based on a cell grid like all the 3d terrain systems except what are based on heightmaps I guess. Personally speaking, I'm a huge fan of Settlers 2 but I found Widelands pretty disappointing.Īnyway, newage, are you sure about that rectangle grid since you're aiming for a Settlers 2 remake? Isn't Settlers 2 completely based on a hexagon grid? Jodwin wrote:Widelands isn't exactly a very faithful Settlers 2 replica, since it adds a lot of new resources, ways to produce resources and the different civilizations have different buildings and resources they use. In Japan, some populations live their whole life in fresh water and move only between lakes and the corresponding rivers where they breed. They usually spawn up to three times, moving to the lower part of the rivers each time in autumn. Some die after reproduction and then lived only one year. Wild ayu spawns in autumn in the lower part of the rivers and lay their eggs in small pits, which they hide in the gravel. It changes its body color during sexual maturity in autumn to orange and black (called sabi ayu). The color of the young fish is grey-green/silver-grey with a golden shimmer. In addition, waka ayu ( 若鮎) is found in spring, ochi-ayu ( 落ち鮎) in autumn and hio ayu ( 氷魚) in winter.Ĭharacteristics & Ecology of Ayu (Sweetfish)Īlthough the fish is also called “annual fish“ ( 年魚) due to its typical life span of about one year, some individuals live two to three years. In Japanese poems, the characters for ayu 鮎 and 鵜飼 are associated as a synonym for summer. The traditional names used to describe the fish are “fragrant fish“ (because of its unique scent), “annual fish“ (because it usually lives only one year), “silver-lipped fish“ (because its mouth glows silver when it swims), kisardashi (means sardine in a mountain stream) and “scaled fish“ (because of its small scales). The live bait provokes the territorial behavior of other ayu, which attack the “intruder“ and get caught on the hook of the angler. The bait is a live ayu on a hook that swims when plunged into the water. The most important methods for obtaining ayu are fly fishing, using a fish trap and fishing with live bait ( ayu no tomodzuri, アユの友釣り). The bird catches the ayu, stores it in its crop and then brings it to its owner. The Japanese cormorant, called umiu in Japanese ( ウミウ), are tamed birds for this purpose. As a tourist attraction, tame cormorants are still used to catch ayu in some places. Traditionally ayu is mainly caught in pots and baskets. Lake Biwa in Shiga Prefecture and the Nakagawa River, which flows through Tochigi and Ibaragi Prefectures, are known for the quality of their ayu fish. Accordingly, there is a saying in Japanese that “someone is as persistent as an ayu“. Furthermore, ayu living in rivers and streams typically maintain a feeding ground that they stubbornly defend. Japanese people say: the fish tastes best where the algae are numerous and healthy. With ayu from aquacultures, this smell is perceived only very weakly. This unique scent only applies to wild caught ayu. The scent is said to be due to the fish's diet that consists of crustaceans, insects, sponges, worms, blue, pebble and gold algae that grow on the rocks of flowing streams. Furthermore, ayu can also be cooked wonderfully or prepared as tempura.Īyu are - because of their intensive smelling slime coating - also called “scented fish“ ( 香魚). The fish is put on a skewer in such a way that their body forms a wave, making them look as if they are swimming ( uneri gushi, うねり串). Another important difference is the price: Wild caught ayu are significantly more expensive and less available than aquaculture products.Īs opposed to the usual Japanese way of preparing fish, the best quality ayu specimens are not used for making Sushi or Sashimi, but ayu is most often grilled fresh with salt over charcoal. Farmed ayu, on the other hand, have a darker color. You can distinguish a wild caught ayu from an aquaculture bred ayu by its appearance: Wild-caught ayu have a long, pointed chin, which they need to scrape the algae from the ground or the rocks. Ayu from aquaculture is available all year round. The bitterness of the offal is considered an important part of the taste. It is not unusual to cook ayu with its innards. When they are prepared in whole, the internal organs have more than five times the fat content of wild caught fish. When prepared raw, they are about three times as fat. Compared to wild catches, farmed fish from aquacultures have a very high fat content. As Rocketship Chief Schools Officer, Aylon Samouha, put it, "Imagine what would happen if there were a focus on a parallel classroom experience." And lastly, the online learning that occurred here is not extraordinarily expensive, the computers required are basic, the software generally free or very affordable. Second, it should be noted that this improvement occurred without any integration with teacher-driven math teaching in the classroom periods. Nice for them, you might say, but so what? Well, for starters, it is unusual that an effort as modest as 40 minutes a day for less than a semester's time would yield any result at all. That is to say, the kids who had the typical regimen of online math instruction, as opposed to those kids who received only traditional classroom math instruction, did better - more than five points in percentile ranking better (50 percent to 55.5 percent - on the Northwest Evaluation Association's math standards test). Last week Rocketship Education announced the results of an independent 16-week study by SRI International that showed that students who had greater access to online instruction in math, specifically a learning program called Dreambox Learning, achieved significant gains in mathematics scores. But no one has pulled apart the online learning component from the teacher-driven part. There has been plenty of press coverage about their corps of very devoted, accomplished teachers who put in long hours and take great pride in their work. And yet there hasn't been a lot of formal research into how and why. Their performance equals that of schools in nearby affluent suburbs like Palo Alto. Their students, almost all of whom qualify for free and reduced lunch, are among the highest performers among their peers statewide. Rocketship's results have been very impressive. They do this for both math and literacy, and advance at their own pace as they master the answers and prompts required. One or two of those will be in the "learning lab," a discreet area (see photo below) where they sit at the computer and answer queries in an educational game-like interface. They practice what they call the "Rocketship Hybrid School Model," which combines traditional classroom instruction with individualized instruction through online technology and tutors in a "Learning Lab."įor instance, a 1st grader will attend four periods of study in a day. Rocketship schools have made it their mission to close the achievement gap that holds back students in under-served communities. One of those is a network of free, public charter schools in San Jose, California, called Rocketship Education, who just this week crossed a very important milestone. They all completed their robots with joy and dedication, and may have set a record for screaming during the competitions.When that day comes, a lot of schools will deserve hearty applause, including pioneers like the Florida Virtual School, Michigan Virtual School, and Idaho Digital Learning Academy, as well as more recent converts to the cause. It was a real lift joining the entire Rocketship team. They continuously asked the questions “what next?” and “what can I do?” Proactivity is the most difficult of human leadership skills, and this team demonstrated that this is also an essential skill as an effective school administrator. People moved where they needed to go to help someone. In fact, asking how each other was doing led to a near ideal distribution of talent and resources. The winning build team were methodical, proactive, and very supportive of each other. Rocketship has thirteen schools throughout the bay area, as well as schools in Milwaukee, Nashville, and Washington DC. Another excellent example of how charter schools can impact the educational landscape in positive ways. It hosts TK to 4th graders and boasts an impressive 1.3 years of learning for each year of school attended. Our event was hosted at the Rising Stars Academy, a beautiful public school with solid steel beam construction, gleaming HVAC, and technology from ceiling to floor. This puts them close to the top 5% of all teams! Considering the event has been delivered hundreds of times over three years to thousands of teams, that’s pretty good! “Ladies who Launch,” the team pictured above, completed the robot in a stellar time of 35:29. An all female team who knew nothing about robots reminded us that having success building robots has as much to to do with great teamwork as it does with engineering or robot proclivity. We had a fabulous San Jose robot team event with Rocketship Public School Administrators. San Jose Robot Team Event with Rocketship Public Schools Download our updateby clicking the Downloadbutton thatappearsabove.After the downloadand installationprocess, we open ourprogramand open the Drivers menuabove.First ofall, Nvidia company's Geforce Experience We need to downloadand install theprogram.For this we will need to update the graphics card. In such continuityproblems, we may encounteran update error in the graphics card. (x86)Īfterperforming the update, you can restart your computerand run the gameand check if theproblempersists. Therefore, your computer must have DirectX. The lack of game frameworks on your computer can create various errors in the game. We can solve theproblemby following the suggestionsbelow to fix this error. How to Fix Plants VS Zombies Garden Warfare 2 Won't Open? Now, let's move on to the solutionbelowand give information on how to fix theproblem. We have explainedabove the general reason for this error that users rarely encounter. There maybe errors or damage to Windows files.Windows operating system may notbe up to date.Possible reasons for Plants VS Zombies Garden Warfare 2 not openingareas follows: Of course, we may not encounter thisproblemalone. The general reason for this error is seenasaproblem that occurs with the game filebeing damaged or corrupted. Why won't Plants VS Zombies Garden Warfare 2 open? Then we can find the root of the errorand find the solution. In order to get rid of Plants VS Zombies Garden Warfare 2 not opening, we first need to find out why we encountered suchan error. If youare encountering suchan error, you can easily findasolutionby following the suggestionsbelow. This error, which is only encountered in the Windows operating system, canbring many errors. Plants VS Zombies Garden Warfare 2players canbe encountered for many reasons. For just as chametz is leavened food, a food that rises, ego points to a puffed-up sense of self.įor one week a year, we must banish any form of chametz from our lives. We need to stop to find the Honey Nut Cheerios that may be lurking in the deepest recesses of our soul and psyche. Now, in the real world, we don’t have the luxury to wax poetic and think deep thoughts and theorize and philosophize about profound hypotheticals, because the burdens of life consume us.Ĭome Passover, and the weeks that lead up to it, we need to slow it down a bit, however painful that may be. If we had an appropriate, accurate sense of ourselves, we wouldn’t think of ourselves as “all that and then some.” If we succeed, great if not, well, it wasn’t meant to be. Why are we so afraid of taking new leaps and striving higher? What is at the core of our fear of failure? Again, ego. If we didn’t have an inflated sense of self, we wouldn’t be bothered by any of the above. Why do we get upset at other people? Because they called us a name, made fun of us, didn’t invite us to their party. 1Įgo, in its most literal sense, gets us in trouble so often. To quote recovery expert Shais Taub, E.G.O. What is most often at the core of any of these inhibitors is ego. Fear, anxiety, worry, too much sense of self, too little sense of self, and so on. There are many factors that inhibit us from reaching our fullest self. The freedom to reach our full potential, to “be all that we can be.” The modern Exodus is the journey from personal slavery-be it mental, emotional or spiritual-to personal freedom. The exodus from Egypt was a journey from physical slavery to physical freedom. There are many important answers to this question, but one of the mystical answers resonates deeply with me. To paraphrase Tevye, would it spoil some vast eternal plan if a piece of chametz were found, oh goodness gracious, in a corner, in a drawer, in a closet or in any other place? But really, does G‑d care if there is a wayward piece of cake, cookie, challah, cereal, or any other chametz hidden off in some corner, deep in the recesses of the house? It’s good for the house, it’s good for the kids to learn some domestic ethics, like the fact that clothing and toys don’t pick themselves up. Really? Seriously? Does G‑d really care if a Cheerio lives in my house over Passover? I mean, yes, you gotta spring clean. First it wiggled, then it tried to stay in place, but eventually the force of suction and my determination were no match for it, and it was dislodged and sucked into the wand, where it will ultimately meet its maker in General Mills heaven once I throw out the vacuum bag.Īnd then it hit me. The sheer chutzpah! I grabbed my trusty Sears Kenmore vacuum and aimed the wand at the Cheerio. And here was this pretentious little leavened food brazenly resting at the foot of the toy cabinet. For me to eradicate and destroy, eviscerate and obliterate any vestige of chametz. This whole exercise was exactly for this moment. The sheen of its nutty belly gave away its identity. It looked at me and I looked at it, wondering who’d blink first. It stood there in its full, arrogant pomposity, glaring at me for daring to upset it from its comfortable perch. You got it-at roughly 2 PM in the toy room, under a shelf, I saw it. But we tried to stay positive and encouraging, at least until the two-hour ice-cream-break marker.Īnd then it happened. We shook them out, vacuumed them and wiped them down, all in search of the elusive piece of chametz (leavened foods, including bread, cookies and cereal) that might have accidentally been dropped in the toy room (or was brought downstairs illegally by one of the kids).Īfter about 30 minutes our enthusiasm started to wane, and as we hit the one-hour marker we were in full-on regret mode. So we pulled out all the drawers, clothes and toys. You see, we decided that we’d clean for Passover as a family. This past Sunday wasn’t the usual “funday.” |
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